﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.bind
{
    public class CoreBindResourceSaver : Reference
    {
        public static CoreBindResourceSaver singleton
        {
            get { return __singleton; }
        }

        private static CoreBindResourceSaver __singleton = null;
    }
}
